

And the lip-sync aspect of the plug-in helps with the creation of lip-sync and expressions for the character. The animation panel assigns animations from Mixamo or Daz animation library to the figure. The Rig-Genesis panel contains buttons for importing and rigging the genesis figure with rigify.

The interface is divided into three main panels the Rig-Genesis panel, the Animation panel, and the Lip-sync panel. It also includes features for creating lip-sync and facial expressions.įiguring new addon can sometimes be discouraging, which is why the Rig-GNS User-interface was created to make it as user-friendly as possible. It includes features for Copying animations from Mixamo as well as Daz animation Library. Overall the magus figure works fine enough and doesn't use any corrective morph.Rig-GNS is a blender plugin for rigging and animating Genesis figure from Daz studios. Please note that I uncheked "preserve volume" in the armature, since G1 doesn't use jcms and the corrective smooth is responsible alone to preserve the volume and prebended shape. Back in blender I added the corrective smooth to the figure and shrinkwrapped the outfit. Then I converted to general weight and exported the dbz. I prebended the elbows and knees and a little shoulder, but left everything else alone to avoid distortions on the magus outfit.

This technique works fine with G1 G2 too. So it’s only good for original blender animation.īelow it's an example with G8F, the deformations are not bad considering no jcms are used at all. As a downside effect this will not work to import daz poses since the rest pose is changed this way. As a side effect this also works better with ik that likes prebended limbs. This way we bake some main deformations from daz, then we may also use a corrective smooth modifier to help preserving the volume and shape of the baked deformations. Now to help with this we may use a old trick that’s exporting prebended figures. Plus jcms don’t work anyway with G1 G2 figures that use triax instead, not supported by blender. One common issue for daz figures is they require literally hundreds of morphs to get the figure working.
